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Module 3/4 18 min

Design a learning activity for adults

Step 1 / 2·The experiential learning cycle (Kolb)

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Learning objectives — after this module you will:

  • Choose an activity type that fits the objective
  • Apply the experiential learning cycle (Kolb)
  • Avoid design traps for adults
Learn ~6 min

The experiential learning cycle (Kolb)

Have a frame to design experiential activities.

The 4 steps of Kolb's cycle

  1. EXPERIENCE: have learners DO a real situation (role-play, exercise, simulation)
  2. REFLECT: ask 'what happened? what did you notice?' — let them ponder
  3. GENERALIZE: draw out principles/lessons from the experience ('so what's the general rule?')
  4. APPLY: plan to use that lesson in real upcoming work

Don't skip the reflection step

A common mistake: run an activity then jump straight to the next content. Experience doesn't turn into a lesson by itself — the REFLECT and GENERALIZE steps are where learning actually happens. An activity without a debrief is just a game.

Key takeaway: Kolb: Experience → Reflect → Generalize → Apply; the debrief is where learning happens.

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